In the world of tabletop RPGs, combat often comes down to a single roll of a d20—hit or miss, success or failure. But battles aren’t that simple. A reckless swing might barely connect, while a masterfully placed strike can end a fight in an instant.
PsychScape: Historical throws out the d20-based hit/miss system in favor of something far more visceral:
✅ A combat system where accuracy directly affects damage.
✅ Weapons that are more than just stats—they reflect craftsmanship and reliability.
✅ A high-risk, high-reward structure where every strike matters.
With the Die-Cast System and the Edge & Forge System, combat in PsychScape is brutal, skill-based, and deeply strategic—a far cry from the random swing-and-hope-for-a-crit mechanics of traditional RPGs.
Most RPG combat boils down to "Did I hit?" but in PsychScape, it’s also "How well did I hit?"
Instead of rolling to simply hit or miss, the Die-Cast System scales damage based on the accuracy of your attack. A well-placed strike is far deadlier than a clumsy swing.
When an attack lands, compare the attack roll to the character’s To-Hit Score (THS) to determine the strength of the hit.
A warrior has a To-Hit Score (THS) of 42% with their longsword.
This makes every attack a risk-reward decision, ensuring that combat feels fast, deadly, and deeply tied to skill.
Not all weapons are created equal. A legendary blade shouldn’t hit with the same unpredictability as a rusted sword. The Edge & Forge System ensures that better-crafted weapons don’t just deal higher damage—they deal more reliable damage.
Weapons in PsychScape have a Craftsmanship Rating (CR) from +1 to +5. Higher CR weapons guarantee a minimum damage roll, meaning you’ll never roll pathetically low on a great weapon.
Better weapons require skilled blacksmiths, rare materials, and expert craftsmanship—and that comes at a cost.
🔹 Legendary weapons (+5) must be won, stolen, or forged with rare materials—they can’t be bought.
🔹 Upgrading a weapon at a blacksmith costs half the difference between tiers. (Example: Upgrading a +2 weapon to +3 costs 3× base cost.)
🔹 Weapon prices fluctuate based on the world economy. (A +3 sword in a warzone costs far more than a +3 dagger in a peaceful city.)
(Want a full Fumble Chart? We can design one with chaotic, battle-changing failures!)
With the Die-Cast System and Edge & Forge System, combat in PsychScape is precise, tactical, and deeply rewarding.
✅ Accuracy directly affects damage.
✅ Weapon quality makes attacks more reliable.
✅ Critical hits and fumbles add high-stakes drama.
No more random d20 rolls dictating fate—every swing is a calculated choice. Every weapon is a symbol of craftsmanship. And every battle is a test of skill, not just luck.
🔪 Sharpen your blade. Steady your aim. Every strike counts. ⚔️