Blades Katana (Japanese Samurai Sword): -5% to hit, 1d8 damage Longsword (European Medieval Sword): -3% to hit, 1d6+1 damage Scimitar (Middle Eastern Curved Sword): -3% to hit, 1d6 damage, fast strike Dagger (Short Blade): -2% to hit, 1d4 damage, concealable Rapier (European Fencing Sword): -5% to hit, 1d6 damage, finesse weapon Spears and Polearms Yari (Japanese Spear): -4% to hit, 1d8 damage, reach weapon Halberd (European Polearm): -4% to hit, 1d10 damage, versatile Pike (Long Spear): -2% to hit, 1d10 damage, reach, requires two hands Naginata (Japanese Polearm): -4% to hit, 1d8+1 damage, reach, versatile Ranged Weapons Longbow: -5% to hit, 1d8 damage, long range Crossbow: -4% to hit, 1d10 damage, reload required Sling: -3% to hit, 1d4 damage, long range Blunt Weapons War Hammer: -3% to hit, 1d8 damage, can break armor Mace: -3% to hit, 1d6+1 damage, effective against armor Club: -2% to hit, 1d6 damage, simple weapon Armor List Light Armor Leather Armor: Reduces damage by 10%, increases AGI checks by +5% Gambeson (Padded Armor): Reduces damage by 15%, no AGI penalty Medium Armor Chainmail: Reduces damage by 20%, -5% penalty to AGI checks Scale Armor: Reduces damage by 25%, -5% penalty to AGI checks Heavy Armor Plate Armor: Reduces damage by 30%, -10% penalty to AGI checks Samurai Armor (O-Yoroi): Reduces damage by 30%, -5% penalty to AGI checks, high mobility Shields Buckler: -2% to hit for enemies, light and mobile Kite Shield: -5% to hit for enemies, offers more protection but heavier